C# Class RechargeAmmoScript, Joyful

Inheritance: MonoBehaviour
Mostra file Open project: GDCASU/Joyful

Public Properties

Property Type Description
ammoCounter int
depletionDelay float
indicator GameObject
maxRecharge int
projectileRecharge int
recharge float
rechargeDelay float

Public Methods

Method Description
OnTriggerStay2D ( Collider2D other ) : void
Start ( ) : void
Update ( ) : void
isDepleted ( ) : bool
toggleStation ( ) : void
updateDepletionDelay ( float newValue ) : void

Method Details

OnTriggerStay2D() public method

public OnTriggerStay2D ( Collider2D other ) : void
other UnityEngine.Collider2D
return void

Start() public method

public Start ( ) : void
return void

Update() public method

public Update ( ) : void
return void

isDepleted() public method

public isDepleted ( ) : bool
return bool

toggleStation() public method

public toggleStation ( ) : void
return void

updateDepletionDelay() public static method

public static updateDepletionDelay ( float newValue ) : void
newValue float
return void

Property Details

ammoCounter public_oe property

public int ammoCounter
return int

depletionDelay public_oe property

public float depletionDelay
return float

indicator public_oe property

public GameObject indicator
return GameObject

maxRecharge public_oe property

public int maxRecharge
return int

projectileRecharge public_oe property

public int projectileRecharge
return int

recharge public_oe property

public float recharge
return float

rechargeDelay public_oe property

public float rechargeDelay
return float