Property | Type | Description | |
---|---|---|---|
ammoCounter | int | ||
depletionDelay | float | ||
indicator | GameObject | ||
maxRecharge | int | ||
projectileRecharge | int | ||
recharge | float | ||
rechargeDelay | float |
Method | Description | |
---|---|---|
OnTriggerStay2D ( |
||
Start ( ) : void | ||
Update ( ) : void | ||
isDepleted ( ) : bool | ||
toggleStation ( ) : void | ||
updateDepletionDelay ( float newValue ) : void |
public OnTriggerStay2D ( |
||
other | ||
return | void |
public static updateDepletionDelay ( float newValue ) : void | ||
newValue | float | |
return | void |