C# Class RechargeAmmoScript, Joyful

Inheritance: MonoBehaviour
Show file Open project: GDCASU/Joyful

Public Properties

Property Type Description
ammoCounter int
depletionDelay float
indicator GameObject
maxRecharge int
projectileRecharge int
recharge float
rechargeDelay float

Public Methods

Method Description
OnTriggerStay2D ( Collider2D other ) : void
Start ( ) : void
Update ( ) : void
isDepleted ( ) : bool
toggleStation ( ) : void
updateDepletionDelay ( float newValue ) : void

Method Details

OnTriggerStay2D() public method

public OnTriggerStay2D ( Collider2D other ) : void
other UnityEngine.Collider2D
return void

Start() public method

public Start ( ) : void
return void

Update() public method

public Update ( ) : void
return void

isDepleted() public method

public isDepleted ( ) : bool
return bool

toggleStation() public method

public toggleStation ( ) : void
return void

updateDepletionDelay() public static method

public static updateDepletionDelay ( float newValue ) : void
newValue float
return void

Property Details

ammoCounter public property

public int ammoCounter
return int

depletionDelay public property

public float depletionDelay
return float

indicator public property

public GameObject indicator
return GameObject

maxRecharge public property

public int maxRecharge
return int

projectileRecharge public property

public int projectileRecharge
return int

recharge public property

public float recharge
return float

rechargeDelay public property

public float rechargeDelay
return float