C# Class CerberusScript, Heracles

Inheritance: MonoBehaviour
Mostra file Open project: TrinityUniversityGameDesign/Heracles

Public Properties

Property Type Description
attackTime int
heads GameObject[]
highDest Vector3
jumpChargeMax int
lowDest Vector3
pos Transform
sceneChanger GameObject
shockwave GameObject
spawner GameObject
sprite SpriteRenderer

Public Methods

Method Description
FixedUpdate ( ) : void
Start ( ) : void
chargingColors ( ) : void
checkLive ( ) : void
die ( ) : void
phase2 ( ) : void
phase3 ( ) : void
returnToStart ( ) : void
spawnShockwave ( ) : void

Private Methods

Method Description
noCurrentAttacks ( ) : bool

Method Details

FixedUpdate() public method

public FixedUpdate ( ) : void
return void

Start() public method

public Start ( ) : void
return void

chargingColors() public method

public chargingColors ( ) : void
return void

checkLive() public method

public checkLive ( ) : void
return void

die() public method

public die ( ) : void
return void

phase2() public method

public phase2 ( ) : void
return void

phase3() public method

public phase3 ( ) : void
return void

returnToStart() public method

public returnToStart ( ) : void
return void

spawnShockwave() public method

public spawnShockwave ( ) : void
return void

Property Details

attackTime public_oe property

public int attackTime
return int

heads public_oe property

public GameObject[] heads
return GameObject[]

highDest public_oe property

public Vector3 highDest
return Vector3

jumpChargeMax public_oe property

public int jumpChargeMax
return int

lowDest public_oe property

public Vector3 lowDest
return Vector3

pos public_oe property

public Transform pos
return Transform

sceneChanger public_oe property

public GameObject sceneChanger
return GameObject

shockwave public_oe property

public GameObject shockwave
return GameObject

spawner public_oe property

public GameObject spawner
return GameObject

sprite public_oe property

public SpriteRenderer sprite
return SpriteRenderer