Property | Type | Description | |
---|---|---|---|
attackTime | int | ||
heads | GameObject[] | ||
highDest | Vector3 | ||
jumpChargeMax | int | ||
lowDest | Vector3 | ||
pos | Transform | ||
sceneChanger | GameObject | ||
shockwave | GameObject | ||
spawner | GameObject | ||
sprite | SpriteRenderer |
Method | Description | |
---|---|---|
FixedUpdate ( ) : void | ||
Start ( ) : void | ||
chargingColors ( ) : void | ||
checkLive ( ) : void | ||
die ( ) : void | ||
phase2 ( ) : void | ||
phase3 ( ) : void | ||
returnToStart ( ) : void | ||
spawnShockwave ( ) : void |
Method | Description | |
---|---|---|
noCurrentAttacks ( ) : bool |