C# Class CerberusScript, Heracles

Inheritance: MonoBehaviour
Show file Open project: TrinityUniversityGameDesign/Heracles

Public Properties

Property Type Description
attackTime int
heads GameObject[]
highDest Vector3
jumpChargeMax int
lowDest Vector3
pos Transform
sceneChanger GameObject
shockwave GameObject
spawner GameObject
sprite SpriteRenderer

Public Methods

Method Description
FixedUpdate ( ) : void
Start ( ) : void
chargingColors ( ) : void
checkLive ( ) : void
die ( ) : void
phase2 ( ) : void
phase3 ( ) : void
returnToStart ( ) : void
spawnShockwave ( ) : void

Private Methods

Method Description
noCurrentAttacks ( ) : bool

Method Details

FixedUpdate() public method

public FixedUpdate ( ) : void
return void

Start() public method

public Start ( ) : void
return void

chargingColors() public method

public chargingColors ( ) : void
return void

checkLive() public method

public checkLive ( ) : void
return void

die() public method

public die ( ) : void
return void

phase2() public method

public phase2 ( ) : void
return void

phase3() public method

public phase3 ( ) : void
return void

returnToStart() public method

public returnToStart ( ) : void
return void

spawnShockwave() public method

public spawnShockwave ( ) : void
return void

Property Details

attackTime public property

public int attackTime
return int

heads public property

public GameObject[] heads
return GameObject[]

highDest public property

public Vector3 highDest
return Vector3

jumpChargeMax public property

public int jumpChargeMax
return int

lowDest public property

public Vector3 lowDest
return Vector3

pos public property

public Transform pos
return Transform

sceneChanger public property

public GameObject sceneChanger
return GameObject

shockwave public property

public GameObject shockwave
return GameObject

spawner public property

public GameObject spawner
return GameObject

sprite public property

public SpriteRenderer sprite
return SpriteRenderer