C# Class UnityEngine.Networking.NetworkSystem.ReconnectMessage

This network message is used when a client reconnect to the new host of a game.

Inheritance: UnityEngine.Networking.MessageBase
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Méthodes publiques

Свойство Type Description
msgData byte[]
msgSize int
netId UnityEngine.Networking.NetworkInstanceId
oldConnectionId int
playerControllerId short

Méthodes publiques

Méthode Description
Deserialize ( NetworkReader reader ) : void
Serialize ( NetworkWriter writer ) : void

Method Details

Deserialize() public méthode

public Deserialize ( NetworkReader reader ) : void
reader NetworkReader
Résultat void

Serialize() public méthode

public Serialize ( NetworkWriter writer ) : void
writer UnityEngine.Networking.NetworkWriter
Résultat void

Property Details

msgData public_oe property

Additional data.

public byte[] msgData
Résultat byte[]

msgSize public_oe property

Size of additional data.

public int msgSize
Résultat int

netId public_oe property

The networkId of this player on the old host.

public NetworkInstanceId,UnityEngine.Networking netId
Résultat UnityEngine.Networking.NetworkInstanceId

oldConnectionId public_oe property

This client's connectionId on the old host.

public int oldConnectionId
Résultat int

playerControllerId public_oe property

The playerControllerId of the player that is rejoining.

public short playerControllerId
Résultat short