C# Class UnityEngine.Networking.NetworkSystem.ReconnectMessage

This network message is used when a client reconnect to the new host of a game.

Inheritance: UnityEngine.Networking.MessageBase
ファイルを表示 Open project: CarlosHBC/UnityDecompiled Class Usage Examples

Public Properties

Property Type Description
msgData byte[]
msgSize int
netId UnityEngine.Networking.NetworkInstanceId
oldConnectionId int
playerControllerId short

Public Methods

Method Description
Deserialize ( NetworkReader reader ) : void
Serialize ( NetworkWriter writer ) : void

Method Details

Deserialize() public method

public Deserialize ( NetworkReader reader ) : void
reader NetworkReader
return void

Serialize() public method

public Serialize ( NetworkWriter writer ) : void
writer UnityEngine.Networking.NetworkWriter
return void

Property Details

msgData public_oe property

Additional data.

public byte[] msgData
return byte[]

msgSize public_oe property

Size of additional data.

public int msgSize
return int

netId public_oe property

The networkId of this player on the old host.

public NetworkInstanceId,UnityEngine.Networking netId
return UnityEngine.Networking.NetworkInstanceId

oldConnectionId public_oe property

This client's connectionId on the old host.

public int oldConnectionId
return int

playerControllerId public_oe property

The playerControllerId of the player that is rejoining.

public short playerControllerId
return short