C# Class UnityEngine.Networking.NetworkSystem.AddPlayerMessage

This is passed to handler funtions registered for the AddPlayer built-in message.

Inheritance: UnityEngine.Networking.MessageBase
Afficher le fichier Open project: CarlosHBC/UnityDecompiled Class Usage Examples

Méthodes publiques

Свойство Type Description
msgData byte[]
msgSize int
playerControllerId short

Méthodes publiques

Méthode Description
Deserialize ( NetworkReader reader ) : void
Serialize ( NetworkWriter writer ) : void

Method Details

Deserialize() public méthode

public Deserialize ( NetworkReader reader ) : void
reader NetworkReader
Résultat void

Serialize() public méthode

public Serialize ( NetworkWriter writer ) : void
writer UnityEngine.Networking.NetworkWriter
Résultat void

Property Details

msgData public_oe property

The extra message data included in the AddPlayerMessage.

public byte[] msgData
Résultat byte[]

msgSize public_oe property

The size of the extra message data included in the AddPlayerMessage.

public int msgSize
Résultat int

playerControllerId public_oe property

The playerId of the new player.

public short playerControllerId
Résultat short