C# Class UnityEngine.Networking.NetworkSystem.AddPlayerMessage

This is passed to handler funtions registered for the AddPlayer built-in message.

Inheritance: UnityEngine.Networking.MessageBase
Mostrar archivo Open project: CarlosHBC/UnityDecompiled Class Usage Examples

Public Properties

Property Type Description
msgData byte[]
msgSize int
playerControllerId short

Public Methods

Method Description
Deserialize ( NetworkReader reader ) : void
Serialize ( NetworkWriter writer ) : void

Method Details

Deserialize() public method

public Deserialize ( NetworkReader reader ) : void
reader NetworkReader
return void

Serialize() public method

public Serialize ( NetworkWriter writer ) : void
writer UnityEngine.Networking.NetworkWriter
return void

Property Details

msgData public_oe property

The extra message data included in the AddPlayerMessage.

public byte[] msgData
return byte[]

msgSize public_oe property

The size of the extra message data included in the AddPlayerMessage.

public int msgSize
return int

playerControllerId public_oe property

The playerId of the new player.

public short playerControllerId
return short