C# Class Server.Items.SpecialFishingNet

Inheritance: Item
Afficher le fichier Open project: Grimoric/RunUO.T2A Class Usage Examples

Private Properties

Свойство Type Description
DoEffect void
SpecialFishingNet System
ValidateDeepWater bool
ValidateUndeepWater bool

Méthodes publiques

Méthode Description
Deserialize ( Server.GenericReader reader ) : void
FullValidation ( Server.Map map, int x, int y ) : bool
GetProperties ( ObjectPropertyList list ) : void
OnDoubleClick ( Server.Mobile from ) : void
OnTarget ( Server.Mobile from, object obj ) : void
Serialize ( Server.GenericWriter writer ) : void
SpecialFishingNet ( Server.Serial serial ) : System

Méthodes protégées

Méthode Description
AddNetProperties ( ObjectPropertyList list ) : void
FinishEffect ( Server.Point3D p, Server.Map map, Server.Mobile from ) : void
GetSpawnCount ( ) : int
Spawn ( Server.Point3D p, Server.Map map, BaseCreature spawn ) : void

Private Methods

Méthode Description
DoEffect ( object state ) : void
SpecialFishingNet ( ) : System
ValidateDeepWater ( Server.Map map, int x, int y ) : bool
ValidateUndeepWater ( Server.Map map, object obj, int &z ) : bool

Method Details

AddNetProperties() protected méthode

protected AddNetProperties ( ObjectPropertyList list ) : void
list Server.ObjectPropertyList
Résultat void

Deserialize() public méthode

public Deserialize ( Server.GenericReader reader ) : void
reader Server.GenericReader
Résultat void

FinishEffect() protected méthode

protected FinishEffect ( Server.Point3D p, Server.Map map, Server.Mobile from ) : void
p Server.Point3D
map Server.Map
from Server.Mobile
Résultat void

FullValidation() public static méthode

public static FullValidation ( Server.Map map, int x, int y ) : bool
map Server.Map
x int
y int
Résultat bool

GetProperties() public méthode

public GetProperties ( ObjectPropertyList list ) : void
list Server.ObjectPropertyList
Résultat void

GetSpawnCount() protected méthode

protected GetSpawnCount ( ) : int
Résultat int

OnDoubleClick() public méthode

public OnDoubleClick ( Server.Mobile from ) : void
from Server.Mobile
Résultat void

OnTarget() public méthode

public OnTarget ( Server.Mobile from, object obj ) : void
from Server.Mobile
obj object
Résultat void

Serialize() public méthode

public Serialize ( Server.GenericWriter writer ) : void
writer Server.GenericWriter
Résultat void

Spawn() protected méthode

protected Spawn ( Server.Point3D p, Server.Map map, BaseCreature spawn ) : void
p Server.Point3D
map Server.Map
spawn BaseCreature
Résultat void

SpecialFishingNet() public méthode

public SpecialFishingNet ( Server.Serial serial ) : System
serial Server.Serial
Résultat System