C# Class Server.Items.SpecialFishingNet

Inheritance: Item
Mostrar archivo Open project: Grimoric/RunUO.T2A Class Usage Examples

Private Properties

Property Type Description
DoEffect void
SpecialFishingNet System
ValidateDeepWater bool
ValidateUndeepWater bool

Public Methods

Method Description
Deserialize ( Server.GenericReader reader ) : void
FullValidation ( Server.Map map, int x, int y ) : bool
GetProperties ( ObjectPropertyList list ) : void
OnDoubleClick ( Server.Mobile from ) : void
OnTarget ( Server.Mobile from, object obj ) : void
Serialize ( Server.GenericWriter writer ) : void
SpecialFishingNet ( Server.Serial serial ) : System

Protected Methods

Method Description
AddNetProperties ( ObjectPropertyList list ) : void
FinishEffect ( Server.Point3D p, Server.Map map, Server.Mobile from ) : void
GetSpawnCount ( ) : int
Spawn ( Server.Point3D p, Server.Map map, BaseCreature spawn ) : void

Private Methods

Method Description
DoEffect ( object state ) : void
SpecialFishingNet ( ) : System
ValidateDeepWater ( Server.Map map, int x, int y ) : bool
ValidateUndeepWater ( Server.Map map, object obj, int &z ) : bool

Method Details

AddNetProperties() protected method

protected AddNetProperties ( ObjectPropertyList list ) : void
list Server.ObjectPropertyList
return void

Deserialize() public method

public Deserialize ( Server.GenericReader reader ) : void
reader Server.GenericReader
return void

FinishEffect() protected method

protected FinishEffect ( Server.Point3D p, Server.Map map, Server.Mobile from ) : void
p Server.Point3D
map Server.Map
from Server.Mobile
return void

FullValidation() public static method

public static FullValidation ( Server.Map map, int x, int y ) : bool
map Server.Map
x int
y int
return bool

GetProperties() public method

public GetProperties ( ObjectPropertyList list ) : void
list Server.ObjectPropertyList
return void

GetSpawnCount() protected method

protected GetSpawnCount ( ) : int
return int

OnDoubleClick() public method

public OnDoubleClick ( Server.Mobile from ) : void
from Server.Mobile
return void

OnTarget() public method

public OnTarget ( Server.Mobile from, object obj ) : void
from Server.Mobile
obj object
return void

Serialize() public method

public Serialize ( Server.GenericWriter writer ) : void
writer Server.GenericWriter
return void

Spawn() protected method

protected Spawn ( Server.Point3D p, Server.Map map, BaseCreature spawn ) : void
p Server.Point3D
map Server.Map
spawn BaseCreature
return void

SpecialFishingNet() public method

public SpecialFishingNet ( Server.Serial serial ) : System
serial Server.Serial
return System