C# Class Pathfinding.DebugUtility

Inheritance: UnityEngine.MonoBehaviour
Afficher le fichier Open project: henryj41043/TheUnseen Class Usage Examples

Méthodes publiques

Свойство Type Description
active DebugUtility
defaultMaterial UnityEngine.Material
offset float
optimizeMeshes bool

Méthodes publiques

Méthode Description
Awake ( ) : void
DrawCubes ( Vector3 topVerts, Vector3 bottomVerts, Color vertexColors, float width ) : void
DrawQuads ( Vector3 verts, float width ) : void
TestMeshLimit ( ) : void

Method Details

Awake() public méthode

public Awake ( ) : void
Résultat void

DrawCubes() public static méthode

public static DrawCubes ( Vector3 topVerts, Vector3 bottomVerts, Color vertexColors, float width ) : void
topVerts UnityEngine.Vector3
bottomVerts UnityEngine.Vector3
vertexColors UnityEngine.Color
width float
Résultat void

DrawQuads() public static méthode

public static DrawQuads ( Vector3 verts, float width ) : void
verts UnityEngine.Vector3
width float
Résultat void

TestMeshLimit() public static méthode

public static TestMeshLimit ( ) : void
Résultat void

Property Details

active public_oe static_oe property

public static DebugUtility,Pathfinding active
Résultat DebugUtility

defaultMaterial public_oe property

public Material,UnityEngine defaultMaterial
Résultat UnityEngine.Material

offset public_oe property

public float offset
Résultat float

optimizeMeshes public_oe property

public bool optimizeMeshes
Résultat bool