C# Class Pathfinding.DebugUtility

Inheritance: UnityEngine.MonoBehaviour
Mostrar archivo Open project: henryj41043/TheUnseen Class Usage Examples

Public Properties

Property Type Description
active DebugUtility
defaultMaterial UnityEngine.Material
offset float
optimizeMeshes bool

Public Methods

Method Description
Awake ( ) : void
DrawCubes ( Vector3 topVerts, Vector3 bottomVerts, Color vertexColors, float width ) : void
DrawQuads ( Vector3 verts, float width ) : void
TestMeshLimit ( ) : void

Method Details

Awake() public method

public Awake ( ) : void
return void

DrawCubes() public static method

public static DrawCubes ( Vector3 topVerts, Vector3 bottomVerts, Color vertexColors, float width ) : void
topVerts UnityEngine.Vector3
bottomVerts UnityEngine.Vector3
vertexColors UnityEngine.Color
width float
return void

DrawQuads() public static method

public static DrawQuads ( Vector3 verts, float width ) : void
verts UnityEngine.Vector3
width float
return void

TestMeshLimit() public static method

public static TestMeshLimit ( ) : void
return void

Property Details

active public_oe static_oe property

public static DebugUtility,Pathfinding active
return DebugUtility

defaultMaterial public_oe property

public Material,UnityEngine defaultMaterial
return UnityEngine.Material

offset public_oe property

public float offset
return float

optimizeMeshes public_oe property

public bool optimizeMeshes
return bool