C# Class Pathfinding.DebugUtility

Inheritance: UnityEngine.MonoBehaviour
Show file Open project: henryj41043/TheUnseen Class Usage Examples

Public Properties

Property Type Description
active DebugUtility
defaultMaterial UnityEngine.Material
offset float
optimizeMeshes bool

Public Methods

Method Description
Awake ( ) : void
DrawCubes ( Vector3 topVerts, Vector3 bottomVerts, Color vertexColors, float width ) : void
DrawQuads ( Vector3 verts, float width ) : void
TestMeshLimit ( ) : void

Method Details

Awake() public method

public Awake ( ) : void
return void

DrawCubes() public static method

public static DrawCubes ( Vector3 topVerts, Vector3 bottomVerts, Color vertexColors, float width ) : void
topVerts UnityEngine.Vector3
bottomVerts UnityEngine.Vector3
vertexColors UnityEngine.Color
width float
return void

DrawQuads() public static method

public static DrawQuads ( Vector3 verts, float width ) : void
verts UnityEngine.Vector3
width float
return void

TestMeshLimit() public static method

public static TestMeshLimit ( ) : void
return void

Property Details

active public static property

public static DebugUtility,Pathfinding active
return DebugUtility

defaultMaterial public property

public Material,UnityEngine defaultMaterial
return UnityEngine.Material

offset public property

public float offset
return float

optimizeMeshes public property

public bool optimizeMeshes
return bool