Méthode | Description | |
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Frustum ( float left, float right, float bottom, float top, float zNear, float zFar ) : void | ||
LoadIdentity ( ) : void | ||
LoadMatrix ( |
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MatrixMode ( int mode ) : void | ||
MultMatrix ( |
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Ortho ( float left, float right, float bottom, float top, float zNear, float zFar ) : void | ||
Rotate ( float angle, vec3 axis ) : void | ||
Scale ( vec3 s ) : void | ||
Translate ( vec3 t ) : void |
public Frustum ( float left, float right, float bottom, float top, float zNear, float zFar ) : void | ||
left | float | |
right | float | |
bottom | float | |
top | float | |
zNear | float | |
zFar | float | |
Résultat | void |
public LoadMatrix ( |
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m | ||
Résultat | void |
public MultMatrix ( |
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m | ||
Résultat | void |
public Ortho ( float left, float right, float bottom, float top, float zNear, float zFar ) : void | ||
left | float | |
right | float | |
bottom | float | |
top | float | |
zNear | float | |
zFar | float | |
Résultat | void |
public Rotate ( float angle, vec3 axis ) : void | ||
angle | float | |
axis | vec3 | |
Résultat | void |