C# (CSharp) NewTOAPIA.Graphics Namespace

Nested Namespaces

NewTOAPIA.Graphics.Imaging
NewTOAPIA.Graphics.Processor
NewTOAPIA.Graphics.Raytrace

Сlasses

Name Description
Affine
Bilinear
Bilinear.iterator_x
ColorRGB
ColorYUV
Colorref
Colorrefs
GBrush
GPen
Lumb
Maths
Matrix4
MatrixNotInvertableException
NTSCGray This class peforms color space conversions. It will take RGB color values and turn them into Luminance values. The Luminance is calculated assuming HDTV CRTs and Phosphors. It operates by creating arrays of lookup values based on component contribution factors. The actual conversion is a lookup in the arrays.
Noise
Normal3D
Perspective
Perspective.iterator_x
Pixel
PixelAccessor
PixelAccessorBGRAb
PixelAccessorBGRb
PixelAccessorLumb
PixelRectangleInfo
PixelType
Point2D
Point2F A Point based on floating point values.
Point2I
RGBAb
RGBAd
RGBb
RGBd
RectangleD
Resolution This object represents a simple row/column pair. it is no more complex than the POINT object found in typical Win32 calls, but it's name implies the representation of discrete resolution.
Size2D
Size2F
Size2I
Transformation The Transformation class is meant to represent a general transformation in 3D. It will typically be attached to UI elements, both 3D and 2D so they can carry their various world, and local transforms with them.
Vector2D
Vector2d
Vector2i
Vector3D
Viewport
XDPoint
agg_basics
ivec2
ivec3
ivec4
mat2
mat2x3
mat2x4
mat3
mat3x2
mat3x4
mat4
mat4x2
uvec2
uvec3
uvec4