Name |
Description |
Affine |
|
Bilinear |
|
Bilinear.iterator_x |
|
ColorRGB |
|
ColorYUV |
|
Colorref |
|
Colorrefs |
|
GBrush |
|
GPen |
|
Lumb |
|
Maths |
|
Matrix4 |
|
MatrixNotInvertableException |
|
NTSCGray |
This class peforms color space conversions. It will take RGB color values and turn them into Luminance values. The Luminance is calculated assuming HDTV CRTs and Phosphors. It operates by creating arrays of lookup values based on component contribution factors. The actual conversion is a lookup in the arrays. |
Noise |
|
Normal3D |
|
Perspective |
|
Perspective.iterator_x |
|
Pixel |
|
PixelAccessor |
|
PixelAccessorBGRAb |
|
PixelAccessorBGRb |
|
PixelAccessorLumb |
|
PixelRectangleInfo |
|
PixelType |
|
Point2D |
|
Point2F |
A Point based on floating point values. |
Point2I |
|
RGBAb |
|
RGBAd |
|
RGBb |
|
RGBd |
|
RectangleD |
|
Resolution |
This object represents a simple row/column pair. it is no more complex than the POINT object found in typical Win32 calls, but it's name implies the representation of discrete resolution. |
Size2D |
|
Size2F |
|
Size2I |
|
Transformation |
The Transformation class is meant to represent a general transformation in 3D. It will typically be attached to UI elements, both 3D and 2D so they can carry their various world, and local transforms with them. |
Vector2D |
|
Vector2d |
|
Vector2i |
|
Vector3D |
|
Viewport |
|
XDPoint |
|
agg_basics |
|
ivec2 |
|
ivec3 |
|
ivec4 |
|
mat2 |
|
mat2x3 |
|
mat2x4 |
|
mat3 |
|
mat3x2 |
|
mat3x4 |
|
mat4 |
|
mat4x2 |
|
uvec2 |
|
uvec3 |
|
uvec4 |
|