C# Class NewTOAPIA.Graphics.Processor.GPShaderContext

Show file Open project: Wiladams/NewTOAPIA

Public Methods

Method Description
Frustum ( float left, float right, float bottom, float top, float zNear, float zFar ) : void
LoadIdentity ( ) : void
LoadMatrix ( mat4 m ) : void
MatrixMode ( int mode ) : void
MultMatrix ( mat4 m ) : void
Ortho ( float left, float right, float bottom, float top, float zNear, float zFar ) : void
Rotate ( float angle, vec3 axis ) : void
Scale ( vec3 s ) : void
Translate ( vec3 t ) : void

Method Details

Frustum() public method

public Frustum ( float left, float right, float bottom, float top, float zNear, float zFar ) : void
left float
right float
bottom float
top float
zNear float
zFar float
return void

LoadIdentity() public method

public LoadIdentity ( ) : void
return void

LoadMatrix() public method

public LoadMatrix ( mat4 m ) : void
m NewTOAPIA.Graphics.mat4
return void

MatrixMode() public method

public MatrixMode ( int mode ) : void
mode int
return void

MultMatrix() public method

public MultMatrix ( mat4 m ) : void
m NewTOAPIA.Graphics.mat4
return void

Ortho() public method

public Ortho ( float left, float right, float bottom, float top, float zNear, float zFar ) : void
left float
right float
bottom float
top float
zNear float
zFar float
return void

Rotate() public method

public Rotate ( float angle, vec3 axis ) : void
angle float
axis vec3
return void

Scale() public method

public Scale ( vec3 s ) : void
s vec3
return void

Translate() public method

public Translate ( vec3 t ) : void
t vec3
return void