C# Class Fusion.Engine.Graphics.GIS.PointsGisLayerCPU

Inheritance: Gis.GisLayer
Afficher le fichier Open project: demiurghg/FusionEngine

Méthodes publiques

Свойство Type Description
Flags int
ImageSizeInAtlas System.Vector2
PointsCountToDraw int
PointsDrawOffset int
SizeMultiplier float
TextureAtlas Texture2D

Méthodes publiques

Méthode Description
AddPoint ( int index, DVector2 lonLat, int typeInd, float size = 0.01f ) : void
Draw ( GameTime gameTime, ConstantBuffer constBuffer ) : void
PointsGisLayerCPU ( Game game, int maxPointsCount, bool isDynamic = true ) : System
UpdatePointsBuffer ( ) : void

Method Details

AddPoint() public méthode

public AddPoint ( int index, DVector2 lonLat, int typeInd, float size = 0.01f ) : void
index int
lonLat DVector2
typeInd int
size float
Résultat void

Draw() public méthode

public Draw ( GameTime gameTime, ConstantBuffer constBuffer ) : void
gameTime Fusion.Engine.Common.GameTime
constBuffer ConstantBuffer
Résultat void

PointsGisLayerCPU() public méthode

public PointsGisLayerCPU ( Game game, int maxPointsCount, bool isDynamic = true ) : System
game Game
maxPointsCount int
isDynamic bool
Résultat System

UpdatePointsBuffer() public méthode

public UpdatePointsBuffer ( ) : void
Résultat void

Property Details

Flags public_oe property

public int Flags
Résultat int

ImageSizeInAtlas public_oe property

public Vector2,System ImageSizeInAtlas
Résultat System.Vector2

PointsCountToDraw public_oe property

public int PointsCountToDraw
Résultat int

PointsDrawOffset public_oe property

public int PointsDrawOffset
Résultat int

SizeMultiplier public_oe property

public float SizeMultiplier
Résultat float

TextureAtlas public_oe property

public Texture2D TextureAtlas
Résultat Texture2D