Property | Type | Description | |
---|---|---|---|
Flags | int | ||
ImageSizeInAtlas | System.Vector2 | ||
PointsCountToDraw | int | ||
PointsDrawOffset | int | ||
SizeMultiplier | float | ||
TextureAtlas | Texture2D |
Method | Description | |
---|---|---|
AddPoint ( int index, DVector2 lonLat, int typeInd, float size = 0.01f ) : void | ||
Draw ( |
||
PointsGisLayerCPU ( Game game, int maxPointsCount, bool isDynamic = true ) : System | ||
UpdatePointsBuffer ( ) : void |
public AddPoint ( int index, DVector2 lonLat, int typeInd, float size = 0.01f ) : void | ||
index | int | |
lonLat | DVector2 | |
typeInd | int | |
size | float | |
return | void |
public Draw ( |
||
gameTime | ||
constBuffer | ConstantBuffer | |
return | void |
public PointsGisLayerCPU ( Game game, int maxPointsCount, bool isDynamic = true ) : System | ||
game | Game | |
maxPointsCount | int | |
isDynamic | bool | |
return | System |