Свойство | Type | Description | |
---|---|---|---|
focus | GameObject | ||
forceHazard | bool | ||
forceThreshold | float | ||
hazardCollider | |||
throwForce | float | ||
timeSinceDropped | float |
Méthode | Description | |
---|---|---|
ForceHazardHit ( Collision2D collision ) : void | ||
NotDeath ( ) : void | ||
OnCollisionEnter2D ( Collision2D c ) : void | ||
OnDestroy ( ) : void | ||
Start ( ) : void | ||
Update ( ) : void | ||
click ( ) : void | ||
fullClick ( ) : void | ||
ignoreColl ( |
||
retriggerSoon ( ) : void | ||
unclick ( ) : void |
public ForceHazardHit ( Collision2D collision ) : void | ||
collision | Collision2D | |
Résultat | void |
public OnCollisionEnter2D ( Collision2D c ) : void | ||
c | Collision2D | |
Résultat | void |
public ignoreColl ( |
||
col | ||
Résultat | void |
public Collider2D,UnityEngine hazardCollider | ||
Résultat |