C# Class HeldItem, GrapplingHookFighters

Inheritance: MonoBehaviour
Datei anzeigen Open project: PurdueSIGGD/GrapplingHookFighters Class Usage Examples

Public Properties

Property Type Description
focus GameObject
forceHazard bool
forceThreshold float
hazardCollider UnityEngine.Collider2D
throwForce float
timeSinceDropped float

Public Methods

Method Description
ForceHazardHit ( Collision2D collision ) : void
NotDeath ( ) : void
OnCollisionEnter2D ( Collision2D c ) : void
OnDestroy ( ) : void
Start ( ) : void
Update ( ) : void
click ( ) : void
fullClick ( ) : void
ignoreColl ( Collider2D col ) : void
retriggerSoon ( ) : void
unclick ( ) : void

Method Details

ForceHazardHit() public method

public ForceHazardHit ( Collision2D collision ) : void
collision Collision2D
return void

NotDeath() public method

public NotDeath ( ) : void
return void

OnCollisionEnter2D() public method

public OnCollisionEnter2D ( Collision2D c ) : void
c Collision2D
return void

OnDestroy() public method

public OnDestroy ( ) : void
return void

Start() public method

public Start ( ) : void
return void

Update() public method

public Update ( ) : void
return void

click() public method

public click ( ) : void
return void

fullClick() public method

public fullClick ( ) : void
return void

ignoreColl() public method

public ignoreColl ( Collider2D col ) : void
col UnityEngine.Collider2D
return void

retriggerSoon() public method

public retriggerSoon ( ) : void
return void

unclick() public method

public unclick ( ) : void
return void

Property Details

focus public_oe property

public GameObject focus
return GameObject

forceHazard public_oe property

public bool forceHazard
return bool

forceThreshold public_oe property

public float forceThreshold
return float

hazardCollider public_oe property

public Collider2D,UnityEngine hazardCollider
return UnityEngine.Collider2D

throwForce public_oe property

public float throwForce
return float

timeSinceDropped public_oe property

public float timeSinceDropped
return float