C# Class HeldItem, GrapplingHookFighters

Inheritance: MonoBehaviour
Show file Open project: PurdueSIGGD/GrapplingHookFighters Class Usage Examples

Public Properties

Property Type Description
focus GameObject
forceHazard bool
forceThreshold float
hazardCollider UnityEngine.Collider2D
throwForce float
timeSinceDropped float

Public Methods

Method Description
ForceHazardHit ( Collision2D collision ) : void
NotDeath ( ) : void
OnCollisionEnter2D ( Collision2D c ) : void
OnDestroy ( ) : void
Start ( ) : void
Update ( ) : void
click ( ) : void
fullClick ( ) : void
ignoreColl ( Collider2D col ) : void
retriggerSoon ( ) : void
unclick ( ) : void

Method Details

ForceHazardHit() public method

public ForceHazardHit ( Collision2D collision ) : void
collision Collision2D
return void

NotDeath() public method

public NotDeath ( ) : void
return void

OnCollisionEnter2D() public method

public OnCollisionEnter2D ( Collision2D c ) : void
c Collision2D
return void

OnDestroy() public method

public OnDestroy ( ) : void
return void

Start() public method

public Start ( ) : void
return void

Update() public method

public Update ( ) : void
return void

click() public method

public click ( ) : void
return void

fullClick() public method

public fullClick ( ) : void
return void

ignoreColl() public method

public ignoreColl ( Collider2D col ) : void
col UnityEngine.Collider2D
return void

retriggerSoon() public method

public retriggerSoon ( ) : void
return void

unclick() public method

public unclick ( ) : void
return void

Property Details

focus public property

public GameObject focus
return GameObject

forceHazard public property

public bool forceHazard
return bool

forceThreshold public property

public float forceThreshold
return float

hazardCollider public property

public Collider2D,UnityEngine hazardCollider
return UnityEngine.Collider2D

throwForce public property

public float throwForce
return float

timeSinceDropped public property

public float timeSinceDropped
return float