Свойство | Type | Description | |
---|---|---|---|
exploding | bool | ||
explosion | GameObject | ||
forceThreshold | float | ||
sourcePlayer | GameObject | ||
time | float |
Méthode | Description | |
---|---|---|
OnCollisionEnter2D ( Collision2D col ) : void | ||
OnTriggerEnter2D ( |
||
Start ( ) : void | ||
Stickem ( Transform t ) : void | ||
Update ( ) : void | ||
hit ( ) : void |
public OnCollisionEnter2D ( Collision2D col ) : void | ||
col | Collision2D | |
Résultat | void |
public OnTriggerEnter2D ( |
||
col | ||
Résultat | void |