C# Class FiredProjectile, GrapplingHookFighters

Inheritance: MonoBehaviour
Show file Open project: PurdueSIGGD/GrapplingHookFighters Class Usage Examples

Public Properties

Property Type Description
exploding bool
explosion GameObject
forceThreshold float
sourcePlayer GameObject
time float

Public Methods

Method Description
OnCollisionEnter2D ( Collision2D col ) : void
OnTriggerEnter2D ( Collider2D col ) : void
Start ( ) : void
Stickem ( Transform t ) : void
Update ( ) : void
hit ( ) : void

Method Details

OnCollisionEnter2D() public method

public OnCollisionEnter2D ( Collision2D col ) : void
col Collision2D
return void

OnTriggerEnter2D() public method

public OnTriggerEnter2D ( Collider2D col ) : void
col UnityEngine.Collider2D
return void

Start() public method

public Start ( ) : void
return void

Stickem() public method

public Stickem ( Transform t ) : void
t Transform
return void

Update() public method

public Update ( ) : void
return void

hit() public method

public hit ( ) : void
return void

Property Details

exploding public property

public bool exploding
return bool

explosion public property

public GameObject explosion
return GameObject

forceThreshold public property

public float forceThreshold
return float

sourcePlayer public property

public GameObject sourcePlayer
return GameObject

time public property

public float time
return float