C# Class FiredProjectile, GrapplingHookFighters

Inheritance: MonoBehaviour
Mostrar archivo Open project: PurdueSIGGD/GrapplingHookFighters Class Usage Examples

Public Properties

Property Type Description
exploding bool
explosion GameObject
forceThreshold float
sourcePlayer GameObject
time float

Public Methods

Method Description
OnCollisionEnter2D ( Collision2D col ) : void
OnTriggerEnter2D ( Collider2D col ) : void
Start ( ) : void
Stickem ( Transform t ) : void
Update ( ) : void
hit ( ) : void

Method Details

OnCollisionEnter2D() public method

public OnCollisionEnter2D ( Collision2D col ) : void
col Collision2D
return void

OnTriggerEnter2D() public method

public OnTriggerEnter2D ( Collider2D col ) : void
col UnityEngine.Collider2D
return void

Start() public method

public Start ( ) : void
return void

Stickem() public method

public Stickem ( Transform t ) : void
t Transform
return void

Update() public method

public Update ( ) : void
return void

hit() public method

public hit ( ) : void
return void

Property Details

exploding public_oe property

public bool exploding
return bool

explosion public_oe property

public GameObject explosion
return GameObject

forceThreshold public_oe property

public float forceThreshold
return float

sourcePlayer public_oe property

public GameObject sourcePlayer
return GameObject

time public_oe property

public float time
return float