C# Class AudioData

Inheritance: ScriptableObject
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Méthodes publiques

Свойство Type Description
channel string
clips List
group UnityEngine.Audio.AudioMixerGroup
pitchMax float
pitchMin float
priority int
random bool

Méthodes publiques

Méthode Description
Awake ( ) : void
GetClip ( ) : AudioClip

Returns an AucioClip, based on whether it is random ou sequential.

OnDestroy ( ) : void

Method Details

Awake() public méthode

public Awake ( ) : void
Résultat void

GetClip() public méthode

Returns an AucioClip, based on whether it is random ou sequential.
public GetClip ( ) : AudioClip
Résultat UnityEngine.AudioClip

OnDestroy() public méthode

public OnDestroy ( ) : void
Résultat void

Property Details

channel public_oe property

The name of the group of sounds.
public string channel
Résultat string

clips public_oe property

The list containing the different AudioClips of the group.
public List clips
Résultat List

group public_oe property

The AudioMixerGroup the AudioClip are controled by.
public AudioMixerGroup,UnityEngine.Audio group
Résultat UnityEngine.Audio.AudioMixerGroup

pitchMax public_oe property

Maximal pitch used to play the group.
public float pitchMax
Résultat float

pitchMin public_oe property

Minimum pitch used to play the group.
public float pitchMin
Résultat float

priority public_oe property

The priority of the AudioClips.
public int priority
Résultat int

random public_oe property

Are the AudioClips to be played in a random order ? If not, sequentially.
public bool random
Résultat bool