C# Class AudioData

Inheritance: ScriptableObject
Show file Open project: LilTsubaki/Les-fragments-d-Erule Class Usage Examples

Public Properties

Property Type Description
channel string
clips List
group UnityEngine.Audio.AudioMixerGroup
pitchMax float
pitchMin float
priority int
random bool

Public Methods

Method Description
Awake ( ) : void
GetClip ( ) : AudioClip

Returns an AucioClip, based on whether it is random ou sequential.

OnDestroy ( ) : void

Method Details

Awake() public method

public Awake ( ) : void
return void

GetClip() public method

Returns an AucioClip, based on whether it is random ou sequential.
public GetClip ( ) : AudioClip
return UnityEngine.AudioClip

OnDestroy() public method

public OnDestroy ( ) : void
return void

Property Details

channel public property

The name of the group of sounds.
public string channel
return string

clips public property

The list containing the different AudioClips of the group.
public List clips
return List

group public property

The AudioMixerGroup the AudioClip are controled by.
public AudioMixerGroup,UnityEngine.Audio group
return UnityEngine.Audio.AudioMixerGroup

pitchMax public property

Maximal pitch used to play the group.
public float pitchMax
return float

pitchMin public property

Minimum pitch used to play the group.
public float pitchMin
return float

priority public property

The priority of the AudioClips.
public int priority
return int

random public property

Are the AudioClips to be played in a random order ? If not, sequentially.
public bool random
return bool