Property | Type | Description | |
---|---|---|---|
daggerName | string | ||
handTexture | |||
headSource | AtlasAsset | ||
newHandOffset | |||
newHandRotation | float | ||
repackedShader | |||
runtimeMaterial |
Method | Description | |
---|---|---|
Start ( ) : void |
public Texture2D,UnityEngine handTexture | ||
return |
public Vector2,UnityEngine newHandOffset | ||
return |
public Shader,UnityEngine repackedShader | ||
return |