C# Class ProjectStorms.CinematicScript

This script manages a basic camera orbiting of the scene to show off level and gameplay features.
Inheritance: UnityEngine.MonoBehaviour
Mostrar archivo Open project: patferguson/Storms-Project

Public Properties

Property Type Description
cinematicCam UnityEngine.GameObject
closeDistance float
longDistance float
midDistance float
optionalLookTarget UnityEngine.GameObject
shot EShotLength
startText UnityEngine.UI.Text
transitionTimer float
twirlSpeed float

Public Methods

Method Description
Awake ( ) : void
Skipping ( ) : void
Update ( ) : void

Method Details

Awake() public method

public Awake ( ) : void
return void

Skipping() public method

public Skipping ( ) : void
return void

Update() public method

public Update ( ) : void
return void

Property Details

cinematicCam public_oe property

public GameObject,UnityEngine cinematicCam
return UnityEngine.GameObject

closeDistance public_oe property

public float closeDistance
return float

longDistance public_oe property

public float longDistance
return float

midDistance public_oe property

public float midDistance
return float

optionalLookTarget public_oe property

public GameObject,UnityEngine optionalLookTarget
return UnityEngine.GameObject

shot public_oe property

public EShotLength shot
return EShotLength

startText public_oe property

public Text,UnityEngine.UI startText
return UnityEngine.UI.Text

transitionTimer public_oe property

public float transitionTimer
return float

twirlSpeed public_oe property

public float twirlSpeed
return float