C# Class ProjectStorms.CinematicScript

This script manages a basic camera orbiting of the scene to show off level and gameplay features.
Inheritance: UnityEngine.MonoBehaviour
Show file Open project: patferguson/Storms-Project

Public Properties

Property Type Description
cinematicCam UnityEngine.GameObject
closeDistance float
longDistance float
midDistance float
optionalLookTarget UnityEngine.GameObject
shot EShotLength
startText UnityEngine.UI.Text
transitionTimer float
twirlSpeed float

Public Methods

Method Description
Awake ( ) : void
Skipping ( ) : void
Update ( ) : void

Method Details

Awake() public method

public Awake ( ) : void
return void

Skipping() public method

public Skipping ( ) : void
return void

Update() public method

public Update ( ) : void
return void

Property Details

cinematicCam public property

public GameObject,UnityEngine cinematicCam
return UnityEngine.GameObject

closeDistance public property

public float closeDistance
return float

longDistance public property

public float longDistance
return float

midDistance public property

public float midDistance
return float

optionalLookTarget public property

public GameObject,UnityEngine optionalLookTarget
return UnityEngine.GameObject

shot public property

public EShotLength shot
return EShotLength

startText public property

public Text,UnityEngine.UI startText
return UnityEngine.UI.Text

transitionTimer public property

public float transitionTimer
return float

twirlSpeed public property

public float twirlSpeed
return float