C# Class Frogger.FrogLevelManager

Inheritance: UnityEngine.MonoBehaviour
Mostrar archivo Open project: BrainProject/UnityTemp Class Usage Examples

Public Properties

Property Type Description
boatPrefabs List
carPrefabs List
frogGoals List
frogPrefab GameObject
frogSpawn UnityEngine.Transform
lakeBorder UnityEngine.Transform
waterSplashPrefab GameObject

Public Methods

Method Description
Awake ( ) : void
GetRandomBoatPrefab ( ) : GameObject
GetRandomCarPrefab ( ) : GameObject
IsGoalComplete ( ) : bool

Method Details

Awake() public method

public Awake ( ) : void
return void

GetRandomBoatPrefab() public method

public GetRandomBoatPrefab ( ) : GameObject
return GameObject

GetRandomCarPrefab() public method

public GetRandomCarPrefab ( ) : GameObject
return GameObject

IsGoalComplete() public method

public IsGoalComplete ( ) : bool
return bool

Property Details

boatPrefabs public_oe property

public List boatPrefabs
return List

carPrefabs public_oe property

public List carPrefabs
return List

frogGoals public_oe property

public List frogGoals
return List

frogPrefab public_oe property

public GameObject frogPrefab
return GameObject

frogSpawn public_oe property

public Transform,UnityEngine frogSpawn
return UnityEngine.Transform

lakeBorder public_oe property

public Transform,UnityEngine lakeBorder
return UnityEngine.Transform

waterSplashPrefab public_oe property

public GameObject waterSplashPrefab
return GameObject