C# Class FSO.Vitaboy.Bone

Bones are used to animate characters. They hold rotation and translation data.
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Public Properties

Property Type Description
AbsoluteMatrix Matrix
AbsolutePosition Vector3
CanBlend int
CanRotate int
CanTranslate int
Children FSO.Vitaboy.Bone[]
HasProps byte
Index int
Name string
ParentName string
Properties List
Rotation Microsoft.Xna.Framework.Quaternion
Translation Vector3
Unknown int
WigglePower float
WiggleValue float

Public Methods

Method Description
Clone ( ) : Bone

Clones this bone.

Method Details

Clone() public method

Clones this bone.
public Clone ( ) : Bone
return Bone

Property Details

AbsoluteMatrix public_oe property

public Matrix AbsoluteMatrix
return Matrix

AbsolutePosition public_oe property

public Vector3 AbsolutePosition
return Vector3

CanBlend public_oe property

public int CanBlend
return int

CanRotate public_oe property

public int CanRotate
return int

CanTranslate public_oe property

public int CanTranslate
return int

Children public_oe property

public Bone[],FSO.Vitaboy Children
return FSO.Vitaboy.Bone[]

HasProps public_oe property

public byte HasProps
return byte

Index public_oe property

public int Index
return int

Name public_oe property

public string Name
return string

ParentName public_oe property

public string ParentName
return string

Properties public_oe property

public List Properties
return List

Rotation public_oe property

public Quaternion,Microsoft.Xna.Framework Rotation
return Microsoft.Xna.Framework.Quaternion

Translation public_oe property

public Vector3 Translation
return Vector3

Unknown public_oe property

public int Unknown
return int

WigglePower public_oe property

public float WigglePower
return float

WiggleValue public_oe property

public float WiggleValue
return float