C# Class FSO.Vitaboy.Bone

Bones are used to animate characters. They hold rotation and translation data.
Show file Open project: RHY3756547/FreeSO Class Usage Examples

Public Properties

Property Type Description
AbsoluteMatrix Matrix
AbsolutePosition Vector3
CanBlend int
CanRotate int
CanTranslate int
Children FSO.Vitaboy.Bone[]
HasProps byte
Index int
Name string
ParentName string
Properties List
Rotation Microsoft.Xna.Framework.Quaternion
Translation Vector3
Unknown int
WigglePower float
WiggleValue float

Public Methods

Method Description
Clone ( ) : Bone

Clones this bone.

Method Details

Clone() public method

Clones this bone.
public Clone ( ) : Bone
return Bone

Property Details

AbsoluteMatrix public property

public Matrix AbsoluteMatrix
return Matrix

AbsolutePosition public property

public Vector3 AbsolutePosition
return Vector3

CanBlend public property

public int CanBlend
return int

CanRotate public property

public int CanRotate
return int

CanTranslate public property

public int CanTranslate
return int

Children public property

public Bone[],FSO.Vitaboy Children
return FSO.Vitaboy.Bone[]

HasProps public property

public byte HasProps
return byte

Index public property

public int Index
return int

Name public property

public string Name
return string

ParentName public property

public string ParentName
return string

Properties public property

public List Properties
return List

Rotation public property

public Quaternion,Microsoft.Xna.Framework Rotation
return Microsoft.Xna.Framework.Quaternion

Translation public property

public Vector3 Translation
return Vector3

Unknown public property

public int Unknown
return int

WigglePower public property

public float WigglePower
return float

WiggleValue public property

public float WiggleValue
return float