C# Class AssemblyCSharp.musicChange

Inheritance: UnityEngine.MonoBehaviour
Mostrar archivo Open project: spooty89/Project-ROB Class Usage Examples

Public Properties

Property Type Description
audioVol float
change bool
chosen bool
maxVol float
otherChange UnityEngine.GameObject
song UnityEngine.AudioClip

Public Methods

Method Description
Awake ( ) : void
OnTriggerEnter ( Collider hit ) : void
Update ( ) : void
fadeIn ( ) : void
fadeOut ( ) : void

Method Details

Awake() public method

public Awake ( ) : void
return void

OnTriggerEnter() public method

public OnTriggerEnter ( Collider hit ) : void
hit UnityEngine.Collider
return void

Update() public method

public Update ( ) : void
return void

fadeIn() public method

public fadeIn ( ) : void
return void

fadeOut() public method

public fadeOut ( ) : void
return void

Property Details

audioVol public_oe property

public float audioVol
return float

change public_oe property

public bool change
return bool

chosen public_oe property

public bool chosen
return bool

maxVol public_oe property

public float maxVol
return float

otherChange public_oe property

public GameObject,UnityEngine otherChange
return UnityEngine.GameObject

song public_oe property

public AudioClip,UnityEngine song
return UnityEngine.AudioClip