Method | Description | |
---|---|---|
Draw ( |
||
Emitter ( ) : System | ||
Emitter ( int p_ParticleCount ) : System | ||
Fire ( ) : void | ||
Update ( |
||
setUp ( Microsoft.Xna.Framework.Graphics.Texture2D p_Texture, Vector2 p_pos ) : void |
Method | Description | |
---|---|---|
fireOver ( ) : void | ||
fireUnder ( ) : void |
public Draw ( |
||
p_SpriteBatch | ||
return | void |
public Emitter ( int p_ParticleCount ) : System | ||
p_ParticleCount | int | |
return | System |
public Update ( |
||
p_GameTime | ||
return | void |
public setUp ( Microsoft.Xna.Framework.Graphics.Texture2D p_Texture, Vector2 p_pos ) : void | ||
p_Texture | Microsoft.Xna.Framework.Graphics.Texture2D | |
p_pos | Vector2 | |
return | void |