C# Class AIA.Emitter

Show file Open project: ArtificialIntelligenceApproximations/AIA

Public Methods

Method Description
Draw ( SpriteBatch p_SpriteBatch ) : void
Emitter ( ) : System
Emitter ( int p_ParticleCount ) : System
Fire ( ) : void
Update ( GameTime p_GameTime ) : void
setUp ( Microsoft.Xna.Framework.Graphics.Texture2D p_Texture, Vector2 p_pos ) : void

Private Methods

Method Description
fireOver ( ) : void
fireUnder ( ) : void

Method Details

Draw() public method

public Draw ( SpriteBatch p_SpriteBatch ) : void
p_SpriteBatch Microsoft.Xna.Framework.Graphics.SpriteBatch
return void

Emitter() public method

public Emitter ( ) : System
return System

Emitter() public method

public Emitter ( int p_ParticleCount ) : System
p_ParticleCount int
return System

Fire() public method

public Fire ( ) : void
return void

Update() public method

public Update ( GameTime p_GameTime ) : void
p_GameTime Microsoft.Xna.Framework.GameTime
return void

setUp() public method

public setUp ( Microsoft.Xna.Framework.Graphics.Texture2D p_Texture, Vector2 p_pos ) : void
p_Texture Microsoft.Xna.Framework.Graphics.Texture2D
p_pos Vector2
return void