C# Class pilar_VueloController, astronaut

Inheritance: MonoBehaviour
Mostrar archivo Open project: pmarinr/astronaut

Public Properties

Property Type Description
amplitudeY float
destroyed bool
direction Vector2
explosion GameObject
goRight float
item GameObject[]
omegaY float
shotSound UnityEngine.AudioClip
speed Vector2
timeloop float
velocidad float

Public Methods

Method Description
FixedUpdate ( ) : void
Start ( ) : void
Update ( ) : void

Method Details

FixedUpdate() public method

public FixedUpdate ( ) : void
return void

Start() public method

public Start ( ) : void
return void

Update() public method

public Update ( ) : void
return void

Property Details

amplitudeY public_oe property

public float amplitudeY
return float

destroyed public_oe property

public bool destroyed
return bool

direction public_oe property

public Vector2 direction
return Vector2

explosion public_oe property

public GameObject explosion
return GameObject

goRight public_oe property

public float goRight
return float

item public_oe property

public GameObject[] item
return GameObject[]

omegaY public_oe property

public float omegaY
return float

shotSound public_oe property

public AudioClip,UnityEngine shotSound
return UnityEngine.AudioClip

speed public_oe property

public Vector2 speed
return Vector2

timeloop public_oe property

public float timeloop
return float

velocidad public_oe property

public float velocidad
return float