C# Class grenade, GrapplingHookFighters

Inheritance: MonoBehaviour
Mostrar archivo Open project: PurdueSIGGD/GrapplingHookFighters

Public Properties

Property Type Description
explosion GameObject
fuseTime float
pinPulled bool
sticky bool

Public Methods

Method Description
Explode ( ) : void
OnCollisionEnter2D ( Collision2D col ) : void
OnCollisionStay2D ( Collision2D col ) : void
Start ( ) : void
Stick ( Transform col ) : void
Update ( ) : void
click ( ) : void
hit ( ) : void
unclick ( ) : void

Method Details

Explode() public method

public Explode ( ) : void
return void

OnCollisionEnter2D() public method

public OnCollisionEnter2D ( Collision2D col ) : void
col Collision2D
return void

OnCollisionStay2D() public method

public OnCollisionStay2D ( Collision2D col ) : void
col Collision2D
return void

Start() public method

public Start ( ) : void
return void

Stick() public method

public Stick ( Transform col ) : void
col Transform
return void

Update() public method

public Update ( ) : void
return void

click() public method

public click ( ) : void
return void

hit() public method

public hit ( ) : void
return void

unclick() public method

public unclick ( ) : void
return void

Property Details

explosion public_oe property

public GameObject explosion
return GameObject

fuseTime public_oe property

public float fuseTime
return float

pinPulled public_oe property

public bool pinPulled
return bool

sticky public_oe property

public bool sticky
return bool