C# Class grenade, GrapplingHookFighters

Inheritance: MonoBehaviour
Show file Open project: PurdueSIGGD/GrapplingHookFighters

Public Properties

Property Type Description
explosion GameObject
fuseTime float
pinPulled bool
sticky bool

Public Methods

Method Description
Explode ( ) : void
OnCollisionEnter2D ( Collision2D col ) : void
OnCollisionStay2D ( Collision2D col ) : void
Start ( ) : void
Stick ( Transform col ) : void
Update ( ) : void
click ( ) : void
hit ( ) : void
unclick ( ) : void

Method Details

Explode() public method

public Explode ( ) : void
return void

OnCollisionEnter2D() public method

public OnCollisionEnter2D ( Collision2D col ) : void
col Collision2D
return void

OnCollisionStay2D() public method

public OnCollisionStay2D ( Collision2D col ) : void
col Collision2D
return void

Start() public method

public Start ( ) : void
return void

Stick() public method

public Stick ( Transform col ) : void
col Transform
return void

Update() public method

public Update ( ) : void
return void

click() public method

public click ( ) : void
return void

hit() public method

public hit ( ) : void
return void

unclick() public method

public unclick ( ) : void
return void

Property Details

explosion public property

public GameObject explosion
return GameObject

fuseTime public property

public float fuseTime
return float

pinPulled public property

public bool pinPulled
return bool

sticky public property

public bool sticky
return bool