C# Class TextSceneHierarchy.Entry, UnityTextScene

Mostrar archivo Open project: terravision/UnityTextScene

Public Properties

Property Type Description
expanded bool
go GameObject

Public Methods

Method Description
AddChild ( GameObject gameObject ) : void
AddChild ( GameObject gameObject, EntryType entryType ) : void
Entry ( ) : System.Collections.Generic
Entry ( GameObject go ) : System.Collections.Generic
FindAndTagSelected ( GameObject gameObject ) : bool
HandleDrag ( ) : bool
OnGUI ( int level, float &offset ) : void

Private Methods

Method Description
Delete ( ) : void
DisconnectPrefab ( ) : void
DisconnectTextScene ( ) : void
Duplicate ( ) : void
Expand ( GameObject gameObject ) : void
FillExpanded ( List expandedObjects ) : void
Sort ( ) : void

Method Details

AddChild() public method

public AddChild ( GameObject gameObject ) : void
gameObject GameObject
return void

AddChild() public method

public AddChild ( GameObject gameObject, EntryType entryType ) : void
gameObject GameObject
entryType EntryType
return void

Entry() public method

public Entry ( ) : System.Collections.Generic
return System.Collections.Generic

Entry() public method

public Entry ( GameObject go ) : System.Collections.Generic
go GameObject
return System.Collections.Generic

FindAndTagSelected() public method

public FindAndTagSelected ( GameObject gameObject ) : bool
gameObject GameObject
return bool

HandleDrag() public method

public HandleDrag ( ) : bool
return bool

OnGUI() public method

public OnGUI ( int level, float &offset ) : void
level int
offset float
return void

Property Details

expanded public_oe property

public bool expanded
return bool

go public_oe property

public GameObject go
return GameObject