Property | Type | Description | |
---|---|---|---|
expanded | bool | ||
go | GameObject |
Method | Description | |
---|---|---|
AddChild ( GameObject gameObject ) : void | ||
AddChild ( GameObject gameObject, EntryType entryType ) : void | ||
Entry ( ) : System.Collections.Generic | ||
Entry ( GameObject go ) : System.Collections.Generic | ||
FindAndTagSelected ( GameObject gameObject ) : bool | ||
HandleDrag ( ) : bool | ||
OnGUI ( int level, float &offset ) : void |
Method | Description | |
---|---|---|
Delete ( ) : void | ||
DisconnectPrefab ( ) : void | ||
DisconnectTextScene ( ) : void | ||
Duplicate ( ) : void | ||
Expand ( GameObject gameObject ) : void | ||
FillExpanded ( List |
||
Sort ( ) : void |
public AddChild ( GameObject gameObject ) : void | ||
gameObject | GameObject | |
return | void |
public AddChild ( GameObject gameObject, EntryType entryType ) : void | ||
gameObject | GameObject | |
entryType | EntryType | |
return | void |
public Entry ( ) : System.Collections.Generic | ||
return | System.Collections.Generic |
public Entry ( GameObject go ) : System.Collections.Generic | ||
go | GameObject | |
return | System.Collections.Generic |
public FindAndTagSelected ( GameObject gameObject ) : bool | ||
gameObject | GameObject | |
return | bool |
public OnGUI ( int level, float &offset ) : void | ||
level | int | |
offset | float | |
return | void |