C# Class ShotScript, Heracles

Inheritance: MonoBehaviour
Mostrar archivo Open project: TrinityUniversityGameDesign/Heracles Class Usage Examples

Public Properties

Property Type Description
arrowHit1 UnityEngine.AudioClip
arrowShoot1 UnityEngine.AudioClip
arrowShoot2 UnityEngine.AudioClip
damage int
isEnemyShot bool
lionHurt UnityEngine.AudioClip
soundEnabled bool

Public Methods

Method Description
OnTriggerEnter2D ( Collider2D other ) : void
Start ( ) : void
TrackObject ( Transform followThis ) : void
Update ( ) : void

Method Details

OnTriggerEnter2D() public method

public OnTriggerEnter2D ( Collider2D other ) : void
other UnityEngine.Collider2D
return void

Start() public method

public Start ( ) : void
return void

TrackObject() public method

public TrackObject ( Transform followThis ) : void
followThis Transform
return void

Update() public method

public Update ( ) : void
return void

Property Details

arrowHit1 public_oe property

public AudioClip,UnityEngine arrowHit1
return UnityEngine.AudioClip

arrowShoot1 public_oe property

public AudioClip,UnityEngine arrowShoot1
return UnityEngine.AudioClip

arrowShoot2 public_oe property

public AudioClip,UnityEngine arrowShoot2
return UnityEngine.AudioClip

damage public_oe property

Damage inflicted
public int damage
return int

isEnemyShot public_oe property

Projectile damage player or enemies?
public bool isEnemyShot
return bool

lionHurt public_oe property

public AudioClip,UnityEngine lionHurt
return UnityEngine.AudioClip

soundEnabled public_oe property

public bool soundEnabled
return bool