C# Class ShotScript, Heracles

Inheritance: MonoBehaviour
Show file Open project: TrinityUniversityGameDesign/Heracles Class Usage Examples

Public Properties

Property Type Description
arrowHit1 UnityEngine.AudioClip
arrowShoot1 UnityEngine.AudioClip
arrowShoot2 UnityEngine.AudioClip
damage int
isEnemyShot bool
lionHurt UnityEngine.AudioClip
soundEnabled bool

Public Methods

Method Description
OnTriggerEnter2D ( Collider2D other ) : void
Start ( ) : void
TrackObject ( Transform followThis ) : void
Update ( ) : void

Method Details

OnTriggerEnter2D() public method

public OnTriggerEnter2D ( Collider2D other ) : void
other UnityEngine.Collider2D
return void

Start() public method

public Start ( ) : void
return void

TrackObject() public method

public TrackObject ( Transform followThis ) : void
followThis Transform
return void

Update() public method

public Update ( ) : void
return void

Property Details

arrowHit1 public property

public AudioClip,UnityEngine arrowHit1
return UnityEngine.AudioClip

arrowShoot1 public property

public AudioClip,UnityEngine arrowShoot1
return UnityEngine.AudioClip

arrowShoot2 public property

public AudioClip,UnityEngine arrowShoot2
return UnityEngine.AudioClip

damage public property

Damage inflicted
public int damage
return int

isEnemyShot public property

Projectile damage player or enemies?
public bool isEnemyShot
return bool

lionHurt public property

public AudioClip,UnityEngine lionHurt
return UnityEngine.AudioClip

soundEnabled public property

public bool soundEnabled
return bool