Property | Type | Description | |
---|---|---|---|
Acceleration | float | ||
LastPosition | Vector3 | ||
Prey | GameObject | ||
Speed | float | ||
TargetAcquired | bool | ||
Vigilance | float | ||
isIdle | bool |
Method | Description | |
---|---|---|
OnTriggerEnter ( Collider col ) : void | ||
OnTriggerExit ( Collider col ) : void | ||
OnTriggerStay ( Collider col ) : void | ||
Pursuing ( ) : void | ||
Start ( ) : void | ||
Update ( ) : void |
protected OnTriggerEnter ( Collider col ) : void | ||
col | Collider | |
return | void |
protected OnTriggerExit ( Collider col ) : void | ||
col | Collider | |
return | void |
protected OnTriggerStay ( Collider col ) : void | ||
col | Collider | |
return | void |