C# Class PlayerRangedAttack, Unity

Inheritance: AttackVars
Mostrar archivo Open project: zackva/Unity Class Usage Examples

Public Properties

Property Type Description
criticalChance float
damage int
distanceTraveled float
initialPositionX float
knockback Item.Knockback
range Item.Range
rangedWeaponSpeed Vector2

Public Methods

Method Description
OnTriggerEnter2D ( Collider2D other ) : void
Start ( ) : void
Update ( ) : void

Method Details

OnTriggerEnter2D() public method

public OnTriggerEnter2D ( Collider2D other ) : void
other UnityEngine.Collider2D
return void

Start() public method

public Start ( ) : void
return void

Update() public method

public Update ( ) : void
return void

Property Details

criticalChance public_oe property

public float criticalChance
return float

damage public_oe property

public int damage
return int

distanceTraveled public_oe property

public float distanceTraveled
return float

initialPositionX public_oe property

public float initialPositionX
return float

knockback public_oe property

public Item.Knockback knockback
return Item.Knockback

range public_oe property

public Item.Range range
return Item.Range

rangedWeaponSpeed public_oe property

public Vector2 rangedWeaponSpeed
return Vector2