C# Class PlayerRangedAttack, Unity

Inheritance: AttackVars
Show file Open project: zackva/Unity Class Usage Examples

Public Properties

Property Type Description
criticalChance float
damage int
distanceTraveled float
initialPositionX float
knockback Item.Knockback
range Item.Range
rangedWeaponSpeed Vector2

Public Methods

Method Description
OnTriggerEnter2D ( Collider2D other ) : void
Start ( ) : void
Update ( ) : void

Method Details

OnTriggerEnter2D() public method

public OnTriggerEnter2D ( Collider2D other ) : void
other UnityEngine.Collider2D
return void

Start() public method

public Start ( ) : void
return void

Update() public method

public Update ( ) : void
return void

Property Details

criticalChance public property

public float criticalChance
return float

damage public property

public int damage
return int

distanceTraveled public property

public float distanceTraveled
return float

initialPositionX public property

public float initialPositionX
return float

knockback public property

public Item.Knockback knockback
return Item.Knockback

range public property

public Item.Range range
return Item.Range

rangedWeaponSpeed public property

public Vector2 rangedWeaponSpeed
return Vector2