C# Class NinjaStarController, Joyful

Inheritance: MonoBehaviour
Mostrar archivo Open project: GDCASU/Joyful

Public Properties

Property Type Description
Arc_Counter float
InitGravSTR float
MaxGrav float
Proj_Strength int
damageToGive int
enemyDeathEffect GameObject
impactEffect GameObject
player PlayerController,
pointsForKill int
rotationSpeed float
speed float

Public Methods

Method Description
OnTriggerEnter2D ( Collider2D other ) : void
Start ( ) : void
Update ( ) : void

Method Details

OnTriggerEnter2D() public method

public OnTriggerEnter2D ( Collider2D other ) : void
other UnityEngine.Collider2D
return void

Start() public method

public Start ( ) : void
return void

Update() public method

public Update ( ) : void
return void

Property Details

Arc_Counter public_oe property

public float Arc_Counter
return float

InitGravSTR public_oe property

public float InitGravSTR
return float

MaxGrav public_oe property

public float MaxGrav
return float

Proj_Strength public_oe property

public int Proj_Strength
return int

damageToGive public_oe property

public int damageToGive
return int

enemyDeathEffect public_oe property

public GameObject enemyDeathEffect
return GameObject

impactEffect public_oe property

public GameObject impactEffect
return GameObject

player public_oe property

public PlayerController, player
return PlayerController,

pointsForKill public_oe property

public int pointsForKill
return int

rotationSpeed public_oe property

public float rotationSpeed
return float

speed public_oe property

public float speed
return float