C# Class NinjaStarController, Joyful

Inheritance: MonoBehaviour
Show file Open project: GDCASU/Joyful

Public Properties

Property Type Description
Arc_Counter float
InitGravSTR float
MaxGrav float
Proj_Strength int
damageToGive int
enemyDeathEffect GameObject
impactEffect GameObject
player PlayerController,
pointsForKill int
rotationSpeed float
speed float

Public Methods

Method Description
OnTriggerEnter2D ( Collider2D other ) : void
Start ( ) : void
Update ( ) : void

Method Details

OnTriggerEnter2D() public method

public OnTriggerEnter2D ( Collider2D other ) : void
other UnityEngine.Collider2D
return void

Start() public method

public Start ( ) : void
return void

Update() public method

public Update ( ) : void
return void

Property Details

Arc_Counter public property

public float Arc_Counter
return float

InitGravSTR public property

public float InitGravSTR
return float

MaxGrav public property

public float MaxGrav
return float

Proj_Strength public property

public int Proj_Strength
return int

damageToGive public property

public int damageToGive
return int

enemyDeathEffect public property

public GameObject enemyDeathEffect
return GameObject

impactEffect public property

public GameObject impactEffect
return GameObject

player public property

public PlayerController, player
return PlayerController,

pointsForKill public property

public int pointsForKill
return int

rotationSpeed public property

public float rotationSpeed
return float

speed public property

public float speed
return float