C# Class ItemStealer, The-Ritual-of-Jesses-House

Inheritance: MonoBehaviour
Mostrar archivo Open project: lopalop2/The-Ritual-of-Jesses-House

Public Properties

Property Type Description
count int
force Vector3
hitFloor bool
maxCount int
rigid UnityEngine.Rigidbody
spawnPos Vector3
spawnSet bool

Public Methods

Method Description
OnCollisionEnter ( Collision coll ) : void
OnTriggerExit ( Collider trig ) : void
ReturnToSpawn ( ) : void
Start ( ) : void
Update ( ) : void

Method Details

OnCollisionEnter() public method

public OnCollisionEnter ( Collision coll ) : void
coll Collision
return void

OnTriggerExit() public method

public OnTriggerExit ( Collider trig ) : void
trig Collider
return void

ReturnToSpawn() public method

public ReturnToSpawn ( ) : void
return void

Start() public method

public Start ( ) : void
return void

Update() public method

public Update ( ) : void
return void

Property Details

count public_oe property

public int count
return int

force public_oe property

public Vector3 force
return Vector3

hitFloor public_oe property

public bool hitFloor
return bool

maxCount public_oe property

public int maxCount
return int

rigid public_oe property

public Rigidbody,UnityEngine rigid
return UnityEngine.Rigidbody

spawnPos public_oe property

public Vector3 spawnPos
return Vector3

spawnSet public_oe property

public bool spawnSet
return bool