C# Class ItemStealer, The-Ritual-of-Jesses-House

Inheritance: MonoBehaviour
Show file Open project: lopalop2/The-Ritual-of-Jesses-House

Public Properties

Property Type Description
count int
force Vector3
hitFloor bool
maxCount int
rigid UnityEngine.Rigidbody
spawnPos Vector3
spawnSet bool

Public Methods

Method Description
OnCollisionEnter ( Collision coll ) : void
OnTriggerExit ( Collider trig ) : void
ReturnToSpawn ( ) : void
Start ( ) : void
Update ( ) : void

Method Details

OnCollisionEnter() public method

public OnCollisionEnter ( Collision coll ) : void
coll Collision
return void

OnTriggerExit() public method

public OnTriggerExit ( Collider trig ) : void
trig Collider
return void

ReturnToSpawn() public method

public ReturnToSpawn ( ) : void
return void

Start() public method

public Start ( ) : void
return void

Update() public method

public Update ( ) : void
return void

Property Details

count public property

public int count
return int

force public property

public Vector3 force
return Vector3

hitFloor public property

public bool hitFloor
return bool

maxCount public property

public int maxCount
return int

rigid public property

public Rigidbody,UnityEngine rigid
return UnityEngine.Rigidbody

spawnPos public property

public Vector3 spawnPos
return Vector3

spawnSet public property

public bool spawnSet
return bool